
While it is highly corridor based at first and a rather small world. I don't think I've ever encountered an actual bug in that game. Slime Rancher is very kiddish, but it's remarkably well designed. It's that same feeling one might get from swimming in a lake and then something tickles their foot. It's a game that really puts a woosh in my stomach exploring it and has made me turtle more than once. You don't really have (or start out anyway) with anything resembling a real weapon and there are both terrors and wonders that lie in the deep. Those being Subnautica and Slime Rancher. Now if you don't care so much about the online aspect I could recommend two survival games (single player) that I found to be incredibly well put together and engaging. Although I can't say anything about it that is beyond public knowledge as I'm under NDA (nothing I've said about it is anything one couldn't gather from that's been officially released). Being set on an alien world as apposed to a world that is anachronistic with earth's own natural history and in-so-much almost feels alien. I know one game that is in development which is very ARK like (or promises to be). However that may change in the not too distant future. So for me it simply sits on top of the pile ATM. ARK has it problems but many other survival games I've played have far more issues. Which is somewhat unfortunate as competition breeds innovation. I don't think there really is an analog to ARK (at least none that I've encountered). If we are talking about pure online survival games though. The only game that I've seen manage to pull off hybridizing survival and MMORPG aspects successfully is the one the kind of did it first. I'll take bugs (which I can learn to work around) and a clear direction/vision over a something that seems pretty solid built but can't make up it's mind about what it is. Like a chug (chihuahua crossed with a pug).

It always ends up feeling like it's probably something that shouldn't exist. For me whenever a game can't decide what it wants to be. Everything mechanically in it feels like it's design half way between something you'd see in a survival game and something you'd see in an MMORPG.


Which might serve to make it a bit more engaging in that respect (I've not played it since before they added mounts so I couldn't tell you with any certainty).įor me the failing part of Conan: Exiles is that it can't decide whether it wants to be an Online Survival Game or an MMORPG. However Conan: Exiles did recently add mounts. The taming aspect is not as in depth from what I saw. While the building in Conan: Exiles is objectively better. I think the game that I would call most similar to ARK is Conan: Exiles (They are still very different, but if we are talking about direct analogs for major features, it's the only one I can really think of).
